Please choose your country. IMAX is a 70 mm motion picture film format and a set of cinema projection standards developed in Canada in the late 1960s and early 1970s by Graeme Ferguson, Roman. Super Mario 3. D Land Super Mario Wiki, the Mario encyclopedia. This article is about the 2. For the stage in Super Smash Bros.
Nintendo 3. DS, see 3. D Land. Super Mario 3. D Land. North American box art. DevelopersNintendo EAD Tokyo. Brownie Brown1PublishersNintendo. PlatformsNintendo 3. DSRelease date. Retail November 3, 2. November 1. 3, 2. November 1. 8, 2. November 2. 4, 2. April 2. 8, 2. 01. December 7, 2. 01. December 7, 2. 01. December 7, 2. 01. Nintendo e. Shop October 4, 2. October 4, 2. 01. October 1. 8, 2. 01. November 1, 2. 01. Genre. Platformer, Action adventure. RatingsModesSingle player. Media. Nintendo 3. DS Cartridge Digital download. Input. Nintendo 3. DS Super Mario 3. D Land is a single player game in the Super Mario franchise for the Nintendo 3.
DS, and the first Mario game overall for the console. This is the second 3. D Super Mario platformer for a handheld device with Super Mario 6. DS being the first and an enhanced remake of the first 3. D platformer adventure and, as noted by Reggie Fils Aime at E3 2. D Mario platformer to be built from the ground up for a handheld system. It is also the successor to Super Mario Galaxy 2. It is closely based on side scrolling Mario games, but it is a 3. D platformer in the vein of games like Super Mario 6. Super Mario Galaxy. The game was created by the same development team that worked on the Super Mario Galaxy games and Donkey Kong Jungle Beat, currently part of Nintendo EAD Tokyo. Outside Princess Peachs Castle stands the Tail Tree, a Tanooki tailed tree with Super Leaves on its branches. All of the Mushroom Kingdom is familiar with the tree. One night, a huge storm blows all of the leaves off, as Bowser laughs in the background. Later on, when Mario and three Toads Red, Yellow and Blue check the Tail Tree, they discover that the Super Leaves are gone. However, the yellow Toad notices a hovering letter near the tree, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser holding Princess Peach with Super Leaves flying in the background pops out. The message shocks the three Toads and Mario, and immediately, Mario and the three Toads run to save the Princess. Throughout his adventure, Mario receives more letters about Peachs predicament and about various stages of Bowsers Super Leaf related plan. Inspired by Marios courage, Peach ultimately attempts to escape from Bowser and his army, but she is soon recaptured. Mario travels through World 8 and defeats Bowser, only to be tricked by a fake Peach sign, as Bowser escapes with the real Peach. Mario eventually finds Bowsers lair, but before they can battle, the floor beneath them breaks and they fall. After being chased through various obstacles, Mario manages to press a switch making the bridge under Bowser collapse, sending Bowser into a pool of lava. At last, Mario and the three Toads find Princess Peach and, using their Tanooki powers, bring Peach back to her castle. Peach attempting an escape from Bowser and the Koopa Troop. After that, a short cutscene appears with a letter floating down in World 1 1. It shows that Luigi was kidnapped by Dry Bowser. Mario then sets off to save Luigi. After rescuing him in Special 1 Castle, he becomes a playable character. After Mario beats Special 8 Castle, another cut scene appears. Another letter has floated down on World 1 1, and the three Toads who accompanied Mario in his adventure investigate while in their Tanooki forms. To their surprise, Bowser has kidnapped Princess Peach once more. Then, Mario or Luigi must defeat Bowser in World 8 2 again. After that, a picture of Tanooki Peach is unlocked. Once five stars are present on the profile, Special 8 Crown, the very last level, is unlocked. GameplayeditThe levels of Super Mario 3. D Land are much more linear and compact than the other 3. D titles, more along the lines of the side scrolling games. Levels rather have a time limit and even feature Goal Poles, a staple of the original Super Mario Bros. New Super Mario Bros. Power Stars or Shine Sprites, as the level goals. When Mario loses a life, the Too Bad banner from every 3. D Mario platformer since Super Mario Sunshine appears near the top of the screen and falls to the bottom of the screen, but a circle covers the screen instead of a Bowser emblem. Also, when the timer reaches zero, the Times Up banner appears at the top of the screen. To enter vertical pipes, the player must press or for the first time in the series, the player can re enter areas through pipes at will for example, after being transported to the above ground Goal Pole in World 2 2, the player can go back down the pipe to go underground. The graphics of the game greatly resemble those of the Super Mario Galaxy games, while the levels show visual similarities to the New Super Mario Bros. Game play also takes cues from Super Mario Sunshine, notably tight rope walking. Unlike the 2. D Mario games, the level themes in a world tend to be more random, like the galaxies of the Super Mario Galaxy games, instead of focusing on a particular setting per world. Due to the merging of the 2. D and 3. D play styles, Marios moveset is slightly more limited than in previous Super Mario games he cant jump as high or as far as in past games, and cannot Double Jump, Triple Jump, Spin Jump, Fly in Tanooki form, unlike in Super Mario Bros. Green Shells. However, he can still Wall Jump, Long Jump, Ground Pound, Sideways Somersault, and Backwards Somersault. Other controls take cues from the 2. D titles Mario can crouch and slide while running, which now requires the use of a run button, like in the 2. D games. In addition, the Backwards Somersault works like the Power Squat Jump does in Super Mario Bros. Finally, Mario has a new roll move that can be used to hit blocks from the side and fit through small gaps. Tanooki Mario in World 2 Airship. While giving examples of how the Nintendo 3. DS enhances game play, Shigeru Miyamoto has stated that hitting blocks from underneath in 3. D Mario games would be easier with stereoscopic 3. D. 2 Thus, blocks are more prevalent in this game, unlike past 3. D games, where blocks were few and far between. Three Star Medals which have a similar design to the Comet Medals from Super Mario Galaxy 2 are found in each level, and collecting all three is part of the levels challenge, like the Star Coins in the New Super Mario Bros. Clocks can be picked up to give the player additional time to complete the level, a mechanic only seen previously in Super Mario Galaxy 2s Speedy Comet missions. Marios health system is now based on the side scrolling titles rather than being a numbered health meter Mario becomes a cap less Small Mario when damaged, while power ups give him an extra hit point and new abilities. These power ups include the Super Mushroom, the Fire Flower, the new Boomerang Flower, the Statue Leaf replacing the Tanooki Suit, and the Super Leaf, the last of which has not been seen since Super Mario Bros. Notably, the Fire form, unlike its previous 3. D appearances in Super Mario Galaxy and its sequel, no longer has a time limit imposed on it and is retained until Mario is hit, as in the side scrolling games. The Item Storage from New Super Mario Bros. As in Super Mario Bros. Mario loses a life, he respawns in his Super form instead of his Small form. Similar to New Super Mario Bros. Wii, the game has features to help the player if they lose too many lives in a stage. When the player loses two lives in one level, a flying Roulette Block appears. When five lives are lost, an Assist Block containing an Invincibility Leaf appears, which makes the player invincible for the duration of the level. Finally, when ten lives are lost, an Assist Block with a P Wing appears, which warps the player directly to the Goal Pole. Unlike previous Mario games, the lives counter in Super Mario 3. D Land extends beyond 1. This life counter is also included in New Super Mario Bros. Super Mario 3. D World. The game also makes extended use of the Nintendo 3. DS hardware. When the player uses a cannon or the binoculars, the Nintendo 3. DS gyro controls can be used to aim by moving the 3. DS. The game also includes a Street. Pass option, where upon encounters, Mystery Boxes and Toad House items are exchanged between players. Items in Toad Houses sent by another player are recorded, including the amount of items sent by the user.
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